<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7501008751875185064</id><updated>2011-08-03T01:42:52.659+02:00</updated><category term='Ressources --gratuites'/><category term='3D temps réel-------'/><category term='Les bases de 3ds Max pour les débutants'/><category term='**   Mental Ray'/><category term='3dsMax__Cameras'/><category term='**   Reactor'/><category term='___Combustion'/><category term='**   CAT'/><category term='3dsMax__Rigging'/><category term='___AE'/><category term='3dsMax__Rendu'/><category term='(((____Ressources'/><category term='3dsMax__Paramétrage'/><category term='|_SITES_de_RÉFERENCE_|'/><category term='**   Maxscript'/><category term='___Mudbox'/><category term='**   Particle Flow'/><category term='3dsMax__Materials'/><category term='----||---- Analyse filmique'/><category term='3dsMax__Modélisation'/><category term='3dsMax__Lumières'/><category term='3dsMax__Animation'/><category term='A ne pas manquer'/><category term='----||---- Plugins tiers'/><category term='3dsMax__Texturing'/><title type='text'>Inside 3ds Max</title><subtitle type='html'>3ds max 
3d
infographie
images de synthèse</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-7044673249287454805</id><published>2009-09-09T11:33:00.002+02:00</published><updated>2009-09-09T11:36:46.411+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Animation'/><title type='text'>[Animation]  Création de Slider</title><content type='html'>Tutoriel vidéo en français sur la création de slider pour l'animation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="381"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x4cjy3_tutorial-03-de-httplittletoonwordpr_3d"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x4cjy3_tutorial-03-de-httplittletoonwordpr_3d" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-7044673249287454805?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/7044673249287454805/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=7044673249287454805&amp;isPopup=true' title='3 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7044673249287454805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7044673249287454805'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/09/animation-creation-de-slider.html' title='[Animation]  Création de Slider'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-5441413404983861880</id><published>2009-09-03T11:42:00.003+02:00</published><updated>2009-09-03T11:46:36.562+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ressources --gratuites'/><title type='text'>[Gratuit]  Téléchargement de fonds verts PRO</title><content type='html'>Pour s'entrainer au compositing:&lt;br /&gt;&lt;br /&gt;Hollywood Camera Work&lt;br /&gt;Downloads&lt;br /&gt;Free HD Green Screen Plates and Footage to experiment with&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hollywoodcamerawork.us/greenscreenplates.html"&gt;http://www.hollywoodcamerawork.us/greenscreenplates.html&lt;/a&gt;&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-5441413404983861880?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/5441413404983861880/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=5441413404983861880&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5441413404983861880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5441413404983861880'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/09/gratuit-telechargement-de-fonds-verts.html' title='[Gratuit]  Téléchargement de fonds verts PRO'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6966804782549686711</id><published>2009-09-01T18:38:00.004+02:00</published><updated>2009-09-01T18:52:16.869+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Materials'/><title type='text'>[Temps réel]  - Normal map</title><content type='html'>Dans les jeux vidéos, les ressources en termes de poly sont toujours limitées.&lt;br /&gt;Le Normal Mapping permet à l'artiste d'obtenir l'aspect d'un modèle détaillé avec peu de polys et des textures de taille relativement petites.&lt;br /&gt;&lt;br /&gt;Une bonne technique pour les moteurs temps réels : Unity3D, Papervision, Virtools ...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Cliquer sur le petit écran en bas à droite pour avoir la vidéo en plein écran et en HQ&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://blip.tv/play/g8M5gZvPXgI%2Em4v" type="application/x-shockwave-flash" width="480" height="326" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6966804782549686711?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6966804782549686711/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6966804782549686711&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6966804782549686711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6966804782549686711'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/09/d.html' title='[Temps réel]  - Normal map'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3967715622377474938</id><published>2009-08-21T20:42:00.006+02:00</published><updated>2009-08-21T20:50:44.850+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='A ne pas manquer'/><title type='text'>[Evènement]  Formation spécialisée thématique sur 3ds Max</title><content type='html'>Des modules d'une semaine pour 25 euros par e-learning&lt;br /&gt;avec le cgiTrainer (agréé Autodesk) : Les dates ne sont pas encore fixées.&lt;br /&gt;&lt;br /&gt;Stay tuned&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/So7rSrEKVLI/AAAAAAAAAFw/QuEwDxw3MBw/s1600-h/modules+une+semaine.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5372490111529931954" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 284px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/So7rSrEKVLI/AAAAAAAAAFw/QuEwDxw3MBw/s400/modules+une+semaine.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Plus de précisions sur :&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/"&gt;http://www.cgitrainer.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3967715622377474938?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3967715622377474938/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3967715622377474938&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3967715622377474938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3967715622377474938'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/evenement-formation-specialisee.html' title='[Evènement]  Formation spécialisée thématique sur 3ds Max'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hXt4gy805PA/So7rSrEKVLI/AAAAAAAAAFw/QuEwDxw3MBw/s72-c/modules+une+semaine.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8314214805789345158</id><published>2009-08-21T11:40:00.002+02:00</published><updated>2009-08-21T11:43:09.426+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Maxscript'/><title type='text'>[A voir]  La puissance de Maxscript</title><content type='html'>Projet de licence: "A l'aide de Maxscript, créer une animation basée sur des informations extraites d'une musique." réalisé avec Charlie Leroy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="264"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6037587&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6037587&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="264"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8314214805789345158?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8314214805789345158/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8314214805789345158&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8314214805789345158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8314214805789345158'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/la-puissance-de-maxscript.html' title='[A voir]  La puissance de Maxscript'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4542800846375807080</id><published>2009-08-21T09:48:00.003+02:00</published><updated>2009-08-21T09:58:52.542+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Animation'/><title type='text'>[Débutants ?]  Point pivot, liaison enfant-parent, dummy</title><content type='html'>Tutoriel en français&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="381"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x4hg0n_tutorial-04-pointspivots-httplittle_3d"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x4hg0n_tutorial-04-pointspivots-httplittle_3d" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4542800846375807080?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4542800846375807080/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4542800846375807080&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4542800846375807080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4542800846375807080'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/debutants-point-pivot-liaison-enfant.html' title='[Débutants ?]  Point pivot, liaison enfant-parent, dummy'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3483701180169040572</id><published>2009-08-18T20:41:00.002+02:00</published><updated>2009-08-18T20:42:47.642+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Texturing'/><title type='text'>Comment utiliser le Render To Texture</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vTC83q7wsCY&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vTC83q7wsCY&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3483701180169040572?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3483701180169040572/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3483701180169040572&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3483701180169040572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3483701180169040572'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/comment-utiliser-le-render-to-texture.html' title='Comment utiliser le Render To Texture'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2056502977314542364</id><published>2009-08-18T20:23:00.001+02:00</published><updated>2009-08-18T20:25:16.440+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><title type='text'>[AE]  Faire un effet de foudre (lightning)</title><content type='html'>Mais il a quel age l'instructeur  ???? :-)&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pn0mcA5XGzg&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/pn0mcA5XGzg&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2056502977314542364?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2056502977314542364/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2056502977314542364&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2056502977314542364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2056502977314542364'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/ae-faire-un-effet-de-foudre-lightning.html' title='[AE]  Faire un effet de foudre (lightning)'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6436755494164648101</id><published>2009-08-12T18:09:00.000+02:00</published><updated>2009-08-12T18:10:18.134+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Particle Flow'/><title type='text'>Excellente introduction à Particle Flow</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=fr&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=fr&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6436755494164648101?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6436755494164648101/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6436755494164648101&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6436755494164648101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6436755494164648101'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/excellente-introduction-particle-flow.html' title='Excellente introduction à Particle Flow'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-363285627624071148</id><published>2009-08-07T18:00:00.000+02:00</published><updated>2009-08-07T18:02:19.328+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Analyse filmique'/><title type='text'>Utilisation de 3ds Max dans "The Day After Tomorrow"</title><content type='html'>&lt;div&gt;&lt;object width="480" height="381"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x3wjff_utilisation-de-3ds-max-pour-the-day_3d&amp;related=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x3wjff_utilisation-de-3ds-max-pour-the-day_3d&amp;related=1" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x3wjff_utilisation-de-3ds-max-pour-the-day_3d"&gt;Utilisation de 3ds max pour "the day after tomorrow "&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoyé par &lt;a href="http://www.dailymotion.com/rikofx"&gt;rikofx&lt;/a&gt; - &lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-363285627624071148?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/363285627624071148/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=363285627624071148&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/363285627624071148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/363285627624071148'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/utilisation-de-3ds-max-dans-day-after.html' title='Utilisation de 3ds Max dans &quot;The Day After Tomorrow&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-7767584760676642228</id><published>2009-08-06T19:00:00.002+02:00</published><updated>2009-08-06T19:07:25.601+02:00</updated><title type='text'>[Siggraph 2009]  Showreel d'Autodesk</title><content type='html'>A l'occasion du Siggraph 2009, actuellement en cours, Autodesk dévoile sa bande-démo&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Gj5tLOMxLOU&amp;hl=fr&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Gj5tLOMxLOU&amp;hl=fr&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-7767584760676642228?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/7767584760676642228/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=7767584760676642228&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7767584760676642228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7767584760676642228'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/siggraph-2009-showreel-dautodesk.html' title='[Siggraph 2009]  Showreel d&apos;Autodesk'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8880781559199210560</id><published>2009-08-04T18:46:00.004+02:00</published><updated>2009-08-04T18:50:08.138+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Animation'/><title type='text'>[Animation]  Faire un Link Constraint</title><content type='html'>Tutoriel vidéo en français de "lord of war" ou Julian&lt;br /&gt;sur la contrainte : Link Constraint&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="291"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x7ex0u_tuto-animation-link-constraint_creation&amp;related=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x7ex0u_tuto-animation-link-constraint_creation&amp;related=1" type="application/x-shockwave-flash" width="480" height="291" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8880781559199210560?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8880781559199210560/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8880781559199210560&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8880781559199210560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8880781559199210560'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/animation-faire-un-link-constraint.html' title='[Animation]  Faire un Link Constraint'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2846596286411665077</id><published>2009-08-04T16:11:00.002+02:00</published><updated>2009-08-04T16:12:56.235+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Analyse filmique'/><title type='text'>VIDEO - Un making of de Narnia</title><content type='html'>&lt;div&gt;&lt;object width="480" height="281"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x9uz8h_making-of-narnia-vfx_shortfilms&amp;related=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x9uz8h_making-of-narnia-vfx_shortfilms&amp;related=1" type="application/x-shockwave-flash" width="480" height="281" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2846596286411665077?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2846596286411665077/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2846596286411665077&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2846596286411665077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2846596286411665077'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/video-un-making-of-de-narnia.html' title='VIDEO - Un making of de Narnia'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2248780451942929891</id><published>2009-08-03T10:56:00.002+02:00</published><updated>2009-08-03T11:00:10.647+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><title type='text'>[AE]  Stabiliser une vidéo qui tremble sous After Effects (CS4)</title><content type='html'>"&lt;br /&gt;Ce tutoriel sur le logiciel d’effets spéciaux After Effects vous permettra de stabiliser une vidéo qui tremble.&lt;br /&gt;&lt;br /&gt;Il s’adresse en particulier aux non utilisateurs d’After Effects et aux débutants sur ce logiciel mais aussi aux personnes novices en caméra que ce soit particulier et professionnel.&lt;br /&gt;&lt;br /&gt;Il vous montrera avec des outils utilisés couramment dans After Effects comment équilibrer votre vidéo.&lt;br /&gt;"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;voici le lien de ce tutoriel:&lt;br /&gt;&lt;a href="http://www.flashxpress.net/ressources-video/stabiliser-une-video-sur-after-effects/"&gt;http://www.flashxpress.net/ressources-video/stabiliser-une-video-sur-after-effects/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2248780451942929891?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2248780451942929891/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2248780451942929891&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2248780451942929891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2248780451942929891'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/08/ae-stabiliser-une-video-qui-tremble.html' title='[AE]  Stabiliser une vidéo qui tremble sous After Effects (CS4)'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-5366543075634120030</id><published>2009-07-30T10:00:00.002+02:00</published><updated>2009-07-30T10:04:11.722+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Particle Flow'/><title type='text'>[Particle Flow]  Faire une tornade avec des particules</title><content type='html'>Faire une tornade avec des particules&lt;br /&gt;&lt;br /&gt;Uniquement visuel, pas d'explications sonores de l'auteur,&lt;br /&gt;la fenêtre particle Flow est activée à 4mn16 sur la vidéo.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/32UNwpQIEfs&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/32UNwpQIEfs&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-5366543075634120030?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/5366543075634120030/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=5366543075634120030&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5366543075634120030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5366543075634120030'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/particle-flow-faire-une-tornade-avec.html' title='[Particle Flow]  Faire une tornade avec des particules'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2423694994100671243</id><published>2009-07-27T11:22:00.004+02:00</published><updated>2009-07-27T11:29:18.650+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D temps réel-------'/><title type='text'>Chrome -- bientôt du web en 3D natif</title><content type='html'>"&lt;br /&gt;La fondation Mozilla et le moteur de recherche Google ont annoncé&lt;br /&gt;qu'ils allaient rejoindre le groupe Khronos spécialisé dans l'accélération graphique.&lt;br /&gt;&lt;br /&gt;Les efforts semblent porter leurs fruits puisque sur l'un des développeurs&lt;br /&gt;du projet Chromium, Greg Spencer, a &lt;a href="http://groups.google.com/group/chromium-dev/browse_thread/thread/fabd74ee692a879f?pli=1" target="_blank"&gt;annoncé&lt;/a&gt; dans un groupe de discussion&lt;br /&gt;qu'il était chargé d'implémenter le plugin O3D directement au sein du navigateur.&lt;br /&gt;&lt;br /&gt;Distribué en open source sous la licence BSD depuis le mois d'avril, ce plugin se base sur une interface de programmation développée en interne qui faciliterait le développement d'applications web en 3D en utilisant du JavaScript.&lt;br /&gt;"&lt;br /&gt;Source : NetEco, Guillaume Belfiore &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uofWfXOzX-g&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uofWfXOzX-g&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2423694994100671243?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2423694994100671243/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2423694994100671243&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2423694994100671243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2423694994100671243'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/chrome-la-3d-temps-reel-dans-le.html' title='Chrome -- bientôt du web en 3D natif'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3023505023285428716</id><published>2009-07-27T10:22:00.004+02:00</published><updated>2009-07-27T11:06:38.969+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Rigging'/><title type='text'>Rigging d'une aile d'oiseau</title><content type='html'>&lt;strong&gt;Tut vidéo de SuperWoko&lt;/strong&gt;&lt;br /&gt;mots clefs:&lt;br /&gt;- bones&lt;br /&gt;- ik&lt;br /&gt;- fk&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uvO4B71mFek&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uvO4B71mFek&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Pour mieux voir avec plus de netteté, on peut télécharger la vidéo&lt;br /&gt;AVI correspondante sur le lien ci-dessous (choisir FREE USER) :&lt;br /&gt;&lt;a href="http://rapidshare.com/files/73084010/superwoko_skrzydlo_rigg.avi"&gt;http://rapidshare.com/files/73084010/superwoko_skrzydlo_rigg.avi&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3023505023285428716?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3023505023285428716/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3023505023285428716&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3023505023285428716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3023505023285428716'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/rigging-dune-aile-doiseau.html' title='Rigging d&apos;une aile d&apos;oiseau'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-931208501206599237</id><published>2009-07-27T09:40:00.004+02:00</published><updated>2009-07-27T09:47:55.616+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___Combustion'/><title type='text'>[Combustion]  Depth of Field en utilisant le  Z-Depth</title><content type='html'>&lt;strong&gt;Tuto vidéo de SolsticeHalcyon&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Depth of Field using Z-Depth &lt;br /&gt;&lt;br /&gt;Depth Of Field (aussi appellé DOF) soit "profondeur de champ"&lt;br /&gt;le zdepth étant la profondeur sur l'axe Z. On le récupère de&lt;br /&gt;3ds Max grâce au panneau Render element.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ViVgs4Q17EQ&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ViVgs4Q17EQ&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-931208501206599237?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/931208501206599237/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=931208501206599237&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/931208501206599237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/931208501206599237'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/combustion-depth-of-field-en-utilisant.html' title='[Combustion]  Depth of Field en utilisant le  Z-Depth'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-1112431599168225690</id><published>2009-07-26T19:50:00.002+02:00</published><updated>2009-07-26T19:55:32.289+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><title type='text'>[AE]  Créer une piece en 3D a partir d'une seul et unique photo</title><content type='html'>&lt;strong&gt;Tuto video d'Utsuru&lt;/strong&gt;&lt;br /&gt;After effects&lt;br /&gt;&lt;br /&gt;Apprendre à créer une pièce en 3D a partir d'une seule&lt;br /&gt;et unique photo et se balader a l'interieur avec la caméra ! &lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="291"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x6no1y_tuto-after-effects-hd-4-une-scene-3_creation&amp;related=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x6no1y_tuto-after-effects-hd-4-une-scene-3_creation&amp;related=1" type="application/x-shockwave-flash" width="480" height="291" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x6no1y_tuto-after-effects-hd-4-une-scene-3_creation"&gt;TUTO After Effects HD 4 - Une scène 3D a partir d'une photo&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoyé par &lt;a href="http://www.dailymotion.com/utsuru"&gt;utsuru&lt;/a&gt; - &lt;a href="http://www.dailymotion.com/fr/channel/creation"&gt;Regardez plus de courts métrages.&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-1112431599168225690?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/1112431599168225690/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=1112431599168225690&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1112431599168225690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1112431599168225690'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/ae-creer-une-piece-en-3d-partir-dune.html' title='[AE]  Créer une piece en 3D a partir d&apos;une seul et unique photo'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4518763849108716312</id><published>2009-07-26T19:46:00.001+02:00</published><updated>2009-07-26T19:48:14.179+02:00</updated><title type='text'>[Photoshop]  Créer des mini-scripts pour automatisation</title><content type='html'>Par exemple, vous voulez retailler plusieurs photos à une dimension&lt;br /&gt;autre&lt;br /&gt;&lt;br /&gt;&lt;object height="381" width="480"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x757tn_photoshop-tuto-les-scripts_creation&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/x757tn_photoshop-tuto-les-scripts_creation&amp;related=1" type="application/x-shockwave-flash" width="480" height="381" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x757tn_photoshop-tuto-les-scripts_creation"&gt;Photoshop: Tuto "les scripts"&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4518763849108716312?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4518763849108716312/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4518763849108716312&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4518763849108716312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4518763849108716312'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/photoshop-creer-des-mini-scripts-pour.html' title='[Photoshop]  Créer des mini-scripts pour automatisation'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6136349899707793395</id><published>2009-07-26T19:11:00.006+02:00</published><updated>2009-07-26T19:56:13.434+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Reactor'/><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Animation'/><title type='text'>[Reactor]  Faire une animation avec Reactor</title><content type='html'>&lt;strong&gt;Tutoriel vidéo de Sanjay Somnath.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Mouvement de voiture qui rentre dans un mur de briques.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2304899&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2304899&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6136349899707793395?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6136349899707793395/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6136349899707793395&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6136349899707793395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6136349899707793395'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/reactor-faire-une-animation-avec.html' title='[Reactor]  Faire une animation avec Reactor'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-7986445926751612044</id><published>2009-07-26T09:29:00.007+02:00</published><updated>2009-07-27T19:09:15.115+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><title type='text'>[MR]  Créer un système de soleil</title><content type='html'>Mots-clefs:&lt;br /&gt;- Daylight system sous Mental Ray&lt;br /&gt;- mr sun&lt;br /&gt;- mr sky&lt;br /&gt;- exposure control&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/03HrEK6tI6M&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/03HrEK6tI6M&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pour approfondir, je vous recommande très chaudement ce PDF super bien expliqué de Jean-Yves Arboit du &lt;strong&gt;&lt;a href="http://www.cgitrainer.com/"&gt;&lt;span style="color:#cc0000;"&gt;CGITRAINER&lt;/span&gt; &lt;/a&gt;&lt;/strong&gt;ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/ILLUS/TUTO/pdf/TUTJYA.pdf"&gt;http://www.cgitrainer.com/ILLUS/TUTO/pdf/TUTJYA.pdf&lt;/a&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-7986445926751612044?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/7986445926751612044/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=7986445926751612044&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7986445926751612044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7986445926751612044'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/mr-creer-un-systeme-de-soleil.html' title='[MR]  Créer un système de soleil'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8562330670672700866</id><published>2009-07-26T09:01:00.006+02:00</published><updated>2009-07-26T09:16:19.692+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Les bases de 3ds Max pour les débutants'/><title type='text'>Vidéos 3ds Max  : pour débutants complets</title><content type='html'>Excellent pour les grands débutants - Les vidéos sont en HD&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 1 - Interface utilisateur et viewports&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6Y-aGOd_XpA&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6Y-aGOd_XpA&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 2 - Créer des objets simples (primitives)&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L36tUy97z5w&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/L36tUy97z5w&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 3 - Editer et modifier des objets grâce à la pile ("stack" en anglais)&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KfoWDYvrtxQ&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KfoWDYvrtxQ&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 4 - Editeur de matériaux&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1vVbEBkbiow&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1vVbEBkbiow&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 5 - Lumières&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4u1zr-Okm7E&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4u1zr-Okm7E&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 6 - Animation&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L6RP_rjrkvU&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/L6RP_rjrkvU&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8562330670672700866?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8562330670672700866/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8562330670672700866&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8562330670672700866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8562330670672700866'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/videos-3ds-max-2010-pour-debutants.html' title='Vidéos 3ds Max  : pour débutants complets'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-7534750753791251633</id><published>2009-07-26T08:55:00.003+02:00</published><updated>2009-07-26T08:58:45.641+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><title type='text'>[3ds Max 2010]  Les nouveautés du "Graphite Modeling Tools"</title><content type='html'>Vidéo officielle Autodesk&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZYK3MP1G910&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ZYK3MP1G910&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-7534750753791251633?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/7534750753791251633/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=7534750753791251633&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7534750753791251633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7534750753791251633'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/3ds-max-2010-les-nouveautes-du-graphite.html' title='[3ds Max 2010]  Les nouveautés du &quot;Graphite Modeling Tools&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3569507985110728840</id><published>2009-07-26T08:23:00.011+02:00</published><updated>2009-07-26T19:37:14.465+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Plugins tiers'/><title type='text'>Quidam 3, Argile 2 ??  Export vers 3ds Max</title><content type='html'>Vous connaissez ces softs ?&lt;br /&gt;&lt;br /&gt;Avez-vous déjà essayé l'export vers 3ds Max ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Conserve t'il le système de bones ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;&lt;strong&gt;Quidam 3&lt;/strong&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;------------&lt;br /&gt;&lt;/span&gt;"&lt;br /&gt;QUIDAM ne propose pas de simples modèles figés mais des bases dynamiques qui chacune inclue une multitude d'éléments anatomiques, accessoires, vêtements, textures... pour vous laisser créer des millions de personnages.&lt;br /&gt;"&lt;br /&gt;Source : son éditeur N-Sided&lt;br /&gt;ici :&lt;br /&gt;&lt;a href="http://www.n-sided.com/3D/quidam.php?rub=1"&gt;http://www.n-sided.com/3D/quidam.php?rub=1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Capture d'écran Quidam 3 (après export dans 3ds Max)&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/Smv3TTRNfnI/AAAAAAAAAFg/th9yzGGHQzY/s1600-h/quidam3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362651692276743794" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 290px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/Smv3TTRNfnI/AAAAAAAAAFg/th9yzGGHQzY/s400/quidam3.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Argile 2:&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#cc0000;"&gt;----------- &lt;/span&gt;&lt;br /&gt;"&lt;br /&gt;Argile est un nouvel atelier d'artiste dédié à la visualisation, la sculpture et la retouche de modèles 3D.Sa souplesse et sa prise en main naturelle vont faire d'Argile votre compagnon indispensable pour créer vos morphs, façonner et modifier vos modèles et peindre sur les formes en temps réel.Il ne vous faudra que quelques minutes pour vous familiariser avec cette boîte à outils originale aussi puissante qu'intuitive.&lt;br /&gt;"&lt;br /&gt;Source : son éditeur N-Sided&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Capture écran Argile 2:&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/Smv46vHNvNI/AAAAAAAAAFo/SrpzPnc1WfA/s1600-h/argile_1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5362653469277535442" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 269px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/Smv46vHNvNI/AAAAAAAAAFo/SrpzPnc1WfA/s400/argile_1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Toutes les infos sur Argile 2 ci-dessous :&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.n-sided.com/3D/annonce.php?date=release_argile2&amp;amp;lang=fr&amp;amp;online"&gt;http://www.n-sided.com/3D/annonce.php?date=release_argile2&amp;amp;lang=fr&amp;amp;online&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3569507985110728840?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3569507985110728840/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3569507985110728840&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3569507985110728840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3569507985110728840'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/quidam-3-argile-2-export-vers-3ds-max.html' title='Quidam 3, Argile 2 ??  Export vers 3ds Max'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hXt4gy805PA/Smv3TTRNfnI/AAAAAAAAAFg/th9yzGGHQzY/s72-c/quidam3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-1352303025849213320</id><published>2009-07-24T20:52:00.002+02:00</published><updated>2009-07-24T20:55:40.430+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Reactor'/><title type='text'>[Reactor]  Les bases du CLOTH</title><content type='html'>Vidéo 1&lt;br /&gt;---------&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NYHPWo9n5dc&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NYHPWo9n5dc&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vidéo 2&lt;br /&gt;---------&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MgY6k3x4ud8&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MgY6k3x4ud8&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-1352303025849213320?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/1352303025849213320/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=1352303025849213320&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1352303025849213320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1352303025849213320'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/reactor-les-bases-du-cloth.html' title='[Reactor]  Les bases du CLOTH'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3080036505577695520</id><published>2009-07-23T07:11:00.003+02:00</published><updated>2009-07-23T07:15:42.387+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><title type='text'>Faire une fleur</title><content type='html'>Modélisation d'une fleur avec :&lt;br /&gt;- poly select&lt;br /&gt;- taper&lt;br /&gt;- twist&lt;br /&gt;- bend&lt;br /&gt;- shell&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NoE6RQ_Tr_A&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NoE6RQ_Tr_A&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3080036505577695520?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3080036505577695520/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3080036505577695520&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3080036505577695520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3080036505577695520'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/faire-une-fleur.html' title='Faire une fleur'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-717515416061244076</id><published>2009-07-23T06:48:00.000+02:00</published><updated>2009-07-23T06:49:00.571+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><title type='text'>Modificateur BRIDGE</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v4I3pQ0UQ-A&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v4I3pQ0UQ-A&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-717515416061244076?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/717515416061244076/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=717515416061244076&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/717515416061244076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/717515416061244076'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/modificateur-bridge.html' title='Modificateur BRIDGE'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4891829018688088326</id><published>2009-07-23T06:28:00.000+02:00</published><updated>2009-07-23T06:29:43.655+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Materials'/><title type='text'>Matériau Fallof et son option  "Distance Blend"</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1FxOJ7U4DiA&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1FxOJ7U4DiA&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4891829018688088326?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4891829018688088326/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4891829018688088326&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4891829018688088326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4891829018688088326'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/materiau-fallof-et-son-option-distance.html' title='Matériau Fallof et son option  &quot;Distance Blend&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2200745979236490485</id><published>2009-07-22T11:22:00.012+02:00</published><updated>2009-07-22T12:02:19.833+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><title type='text'>[MR]   Astuce sur les "cutout maps"</title><content type='html'>D'après &lt;strong&gt;Jeff Patton&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Avez-vous déjà remarqué que les rendus Mental Ray peinent quand vous utilisez&lt;br /&gt;Final Gather avec des "cutout maps" et prennent beaucoup de temps.&lt;br /&gt;&lt;br /&gt;Qu'est-ce que les "cutout maps" : c'est l'équivalent de maps d'opacité.&lt;br /&gt;&lt;br /&gt;Par exemple pour un arbre, on voit les feuilles détaillées grâce à ces "cutout&lt;br /&gt;maps" ce qui permet de passer de plans 2D bruts à de vrais feuilles :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_hXt4gy805PA/Smbb2eftSII/AAAAAAAAAEw/V_YRjrfn3qI/s1600-h/Tree_1m_38s_thb.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361214135376627842" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 100px" alt="" src="http://3.bp.blogspot.com/_hXt4gy805PA/Smbb2eftSII/AAAAAAAAAEw/V_YRjrfn3qI/s400/Tree_1m_38s_thb.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/Smbb3LaJXBI/AAAAAAAAAE4/Xd_dfDdwrKc/s1600-h/Tree_4m_16s_thb.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361214147432897554" style="WIDTH: 200px; CURSOR: hand; HEIGHT: 100px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/Smbb3LaJXBI/AAAAAAAAAE4/Xd_dfDdwrKc/s400/Tree_4m_16s_thb.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;En utilisant un matériau "Arch&amp;amp;Design", et en paramétrant le Final Gather (FG)&lt;br /&gt;à 2 rebonds du preset "medium", on obtient un temps de rendu de 4 minutes et&lt;br /&gt;16 secondes comme on peut le voir sur l'image ci-dessous.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmbdWlJtL-I/AAAAAAAAAFA/qJ_CLFdCEVA/s1600-h/___1____Tree_4m_16s.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361215786430836706" style="WIDTH: 300px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmbdWlJtL-I/AAAAAAAAAFA/qJ_CLFdCEVA/s400/___1____Tree_4m_16s.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On remarque que si l'on désactive les maps d'opacité/maps de cutout sur le&lt;br /&gt;matériau feuille, le temps de rendu (avec calcul du Final Gather) descend à 1&lt;br /&gt;minute et 38 secondes, comme l'atteste l'image ci-dessous:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmbeBt9XMbI/AAAAAAAAAFI/Zqo4AD0CXzw/s1600-h/___2____Tree_1m_38sec.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361216527529357746" style="WIDTH: 300px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmbeBt9XMbI/AAAAAAAAAFI/Zqo4AD0CXzw/s400/___2____Tree_1m_38sec.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vous remarquerez que l'on a changé la &lt;strong&gt;couleur diffuse &lt;/strong&gt;pour ce rendu .&lt;br /&gt;&lt;br /&gt;Pourquoi ?&lt;br /&gt;&lt;br /&gt;Cette map diffuse spécifique aux feuilles utilise la couleur noire aux endroits&lt;br /&gt;où le cutout a lieu.Si l'on calculait le "Final Gather" sur ça, on n'aurait pas du&lt;br /&gt;tout de rebonds de lumières sur ces feuillages.&lt;br /&gt;&lt;br /&gt;Pour cette raison, on désactive la map diffuse et on utilise à la place une couleur&lt;br /&gt;solide similaire à la tonalité globale de la map diffuse et on sauve les calculs de&lt;br /&gt;Final Gather avec cette couleur.&lt;br /&gt;&lt;br /&gt;Voici l'écran décrivant la manip : (cliquer l'image pour voir en grand)&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmbgtfR04XI/AAAAAAAAAFQ/13U1SZCjrx8/s1600-h/____3____Tree_material.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361219478526157170" style="WIDTH: 266px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmbgtfR04XI/AAAAAAAAAFQ/13U1SZCjrx8/s400/____3____Tree_material.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ensuite, on gèle les calculs de "Final Gather" et on réactive les maps diffuse&lt;br /&gt;et les maps de cutout, ce qui permet d'obtenir le rendu suivant en 1 minute&lt;br /&gt;et 52 secondes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmbicB-YawI/AAAAAAAAAFY/ZtQIbZi42_c/s1600-h/___4___Tree_1m_52s.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361221377625451266" style="WIDTH: 300px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmbicB-YawI/AAAAAAAAAFY/ZtQIbZi42_c/s400/___4___Tree_1m_52s.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;L'article original se trouve ici :&lt;br /&gt;&lt;a href="http://mrmaterials.com/jeffs-blog/103-faster-foliage-renders.html"&gt;http://mrmaterials.com/jeffs-blog/103-faster-foliage-renders.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2200745979236490485?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2200745979236490485/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2200745979236490485&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2200745979236490485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2200745979236490485'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/mr-astuce-sur-les-cutout-maps.html' title='[MR]   Astuce sur les &quot;cutout maps&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hXt4gy805PA/Smbb2eftSII/AAAAAAAAAEw/V_YRjrfn3qI/s72-c/Tree_1m_38s_thb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6553793208240833545</id><published>2009-07-22T07:18:00.004+02:00</published><updated>2009-07-22T08:44:05.716+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Materials'/><title type='text'>Utilisation des matériaux Gradient</title><content type='html'>Explications détaillées sur les seuls material Gradient et material Gradient Ramp&lt;br /&gt;par cispb&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l46oyEQQMxQ&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/l46oyEQQMxQ&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6553793208240833545?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6553793208240833545/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6553793208240833545&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6553793208240833545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6553793208240833545'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/utilisation-des-materiaux-gradient.html' title='Utilisation des matériaux Gradient'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-3675934460466455103</id><published>2009-07-22T07:09:00.000+02:00</published><updated>2009-07-22T07:10:09.071+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><title type='text'>[AE]  Eclatement d'un texte</title><content type='html'>&lt;div&gt;&lt;object width="480" height="381"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x74ojn_eclatement_creation&amp;related=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x74ojn_eclatement_creation&amp;related=0" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x74ojn_eclatement_creation"&gt;Eclatement&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoy&amp;eacute; par &lt;a href="http://www.dailymotion.com/artkabis"&gt;artkabis&lt;/a&gt;. - &lt;a href="http://www.dailymotion.com/fr/channel/creation"&gt;Films courts et animations.&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-3675934460466455103?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/3675934460466455103/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=3675934460466455103&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3675934460466455103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/3675934460466455103'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/ae-eclatement-dun-texte.html' title='[AE]  Eclatement d&apos;un texte'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-7292933227111247135</id><published>2009-07-21T19:47:00.004+02:00</published><updated>2009-07-21T20:04:11.931+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Animation'/><title type='text'>Vous aimez l'animation  ??  Ne ratez pas  ...</title><content type='html'>&lt;span style="font-size:130%;"&gt;Le &lt;strong&gt;DVD&lt;/strong&gt; Apprendre 3dsMax2009 - Spécial animation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmX_cmDPzXI/AAAAAAAAAEg/HfI0UrMtuJk/s1600-h/Formation-Apprendre-3dsMax2009-Big.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360971798170029426" style="WIDTH: 263px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmX_cmDPzXI/AAAAAAAAAEg/HfI0UrMtuJk/s400/Formation-Apprendre-3dsMax2009-Big.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;14 heures de formation de haut niveau ...&lt;br /&gt;&lt;br /&gt;ci-dessous :&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.elephorm.com/apprendre-3dsmax-2009-formation-p-79.html"&gt;http://www.elephorm.com/apprendre-3dsmax-2009-formation-p-79.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Le &lt;strong&gt;LIVRE&lt;/strong&gt; en français, "Techniques d'animation" de Richard Williams&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_hXt4gy805PA/SmYBQY29KFI/AAAAAAAAAEo/7jG9pPMQCGQ/s1600-h/9782212112610.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360973787493640274" style="WIDTH: 339px; CURSOR: hand; HEIGHT: 400px" alt="" src="http://3.bp.blogspot.com/_hXt4gy805PA/SmYBQY29KFI/AAAAAAAAAEo/7jG9pPMQCGQ/s400/9782212112610.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;sur &lt;a href="http://www.eyrolles.com/Audiovisuel/Livre/techniques-d-animation-9782212112610"&gt;http://www.eyrolles.com/Audiovisuel/Livre/techniques-d-animation-9782212112610&lt;/a&gt;&lt;/p&gt;&lt;p&gt;et la vidéo promotionnelle&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Yd0VjbchU1M&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Yd0VjbchU1M&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-7292933227111247135?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/7292933227111247135/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=7292933227111247135&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7292933227111247135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/7292933227111247135'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/vous-aimez-lanimation-ne-ratez-pas.html' title='Vous aimez l&apos;animation  ??  Ne ratez pas  ...'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hXt4gy805PA/SmX_cmDPzXI/AAAAAAAAAEg/HfI0UrMtuJk/s72-c/Formation-Apprendre-3dsMax2009-Big.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8893506960013108238</id><published>2009-07-21T09:51:00.007+02:00</published><updated>2009-07-21T10:07:07.373+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='(((____Ressources'/><title type='text'>[Application interactive]  Expressions du visage</title><content type='html'>Références anatomique des muscles du visage (tête)&lt;br /&gt;avec les muscles correspondants aux expressions du faciès&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.artnatomia.net/uk/artnatomyProgram.html"&gt;http://www.artnatomia.net/uk/artnatomyProgram.html&lt;/a&gt;&lt;br /&gt;(Choisir "Application" en bas à droite)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cliquer sur les images pour les voir en grand&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmV1glYKRRI/AAAAAAAAAEY/B3PdC5ylqGY/s1600-h/a__1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360820134104155410" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 304px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmV1glYKRRI/AAAAAAAAAEY/B3PdC5ylqGY/s400/a__1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmV1gSoMjyI/AAAAAAAAAEQ/e3tCPQ6m7HQ/s1600-h/a__2.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360820129071140642" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 302px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmV1gSoMjyI/AAAAAAAAAEQ/e3tCPQ6m7HQ/s400/a__2.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmV1gC_-PII/AAAAAAAAAEI/L2lTeUW__C8/s1600-h/a__3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360820124875897986" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 300px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmV1gC_-PII/AAAAAAAAAEI/L2lTeUW__C8/s400/a__3.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8893506960013108238?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8893506960013108238/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8893506960013108238&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8893506960013108238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8893506960013108238'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/application-interactive-expressions-du.html' title='[Application interactive]  Expressions du visage'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hXt4gy805PA/SmV1glYKRRI/AAAAAAAAAEY/B3PdC5ylqGY/s72-c/a__1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-1898657499103752283</id><published>2009-07-21T09:36:00.003+02:00</published><updated>2009-07-21T09:42:08.874+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><title type='text'>[AE]  Création de nuages avec After Effects</title><content type='html'>Création de nuages avec After Effects&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="381"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x53jaf_tutoriel-elephorm-creation-de-nuage_creation&amp;related=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x53jaf_tutoriel-elephorm-creation-de-nuage_creation&amp;related=1" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x53jaf_tutoriel-elephorm-creation-de-nuage_creation"&gt;Tutoriel Elephorm - Creation de nuage avec Vincent Papaix&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-1898657499103752283?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/1898657499103752283/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=1898657499103752283&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1898657499103752283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1898657499103752283'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/ae-creation-de-nuages-avec-after.html' title='[AE]  Création de nuages avec After Effects'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-5544178414766391243</id><published>2009-07-21T04:47:00.008+02:00</published><updated>2009-07-21T09:14:54.171+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Materials'/><category scheme='http://www.blogger.com/atom/ns#' term='**   Particle Flow'/><title type='text'>[Particle Flow]   Particle Dispersion Tutorial</title><content type='html'>-&lt;br /&gt;&lt;strong&gt;Comment créer une teapot qui se dissout avec la force du vent ??&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Initialisation du Particle Flow avec les opérateurs :&lt;br /&gt;- Birth&lt;br /&gt;- Position object&lt;br /&gt;----- Density By Material&lt;br /&gt;- Forces&lt;br /&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NI-uw2-KCRk&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/NI-uw2-KCRk&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Utilisation d'un matériau &lt;span style="color:#cc0000;"&gt;"Gradient Ramp"&lt;/span&gt; qui va être animé&lt;br /&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/juN2I5qVXbY&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/juN2I5qVXbY&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="295" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RYUMEgqy2a4&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/RYUMEgqy2a4&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-5544178414766391243?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/5544178414766391243/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=5544178414766391243&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5544178414766391243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5544178414766391243'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/particle-flow-particle-dispersion.html' title='[Particle Flow]   Particle Dispersion Tutorial'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4688325038666981680</id><published>2009-07-21T04:33:00.005+02:00</published><updated>2009-07-21T04:42:20.235+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><title type='text'>[MR-3dsMax 2010] Meilleur compromis avec les "Global Quality Knobs"</title><content type='html'>Vidéo très intéressante pour la comparaison side-by-side des nouveautés de&lt;br /&gt;Mental Ray sous 3dsMax 2010 : les "Global Quality Knobs".&lt;br /&gt;&lt;br /&gt;Outil d'évaluation entre la qualité et le temps de rendu&lt;br /&gt;&lt;br /&gt;Très bien expliqué par un instructeur AUTODESK avec de nombreuses&lt;br /&gt;images de comparaison.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vcrgoN6-xMU&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vcrgoN6-xMU&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4688325038666981680?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4688325038666981680/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4688325038666981680&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4688325038666981680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4688325038666981680'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/mr-3dsmax-2010-meilleur-compromis-avec.html' title='[MR-3dsMax 2010] Meilleur compromis avec les &quot;Global Quality Knobs&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-100244251319302468</id><published>2009-07-21T04:14:00.005+02:00</published><updated>2009-07-21T04:25:28.446+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Texturing'/><title type='text'>[SUITE]  Texturer la maison avec Unwrap UVW</title><content type='html'>Vidéos de Michael Lively sur le texturing sur une scène d'architecture (suite maison)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unwrap UVW&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EoUzm_x2wP4&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EoUzm_x2wP4&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Travail des textures sous Photoshop&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/51zBUV8Fjn8&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/51zBUV8Fjn8&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/y4Fm0u-W88U&amp;hl=fr&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/y4Fm0u-W88U&amp;hl=fr&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-100244251319302468?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/100244251319302468/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=100244251319302468&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/100244251319302468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/100244251319302468'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/suite-texturer-la-maison-avec-unwrap.html' title='[SUITE]  Texturer la maison avec Unwrap UVW'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-5262281391367363666</id><published>2009-07-20T19:53:00.004+02:00</published><updated>2009-07-20T20:31:46.129+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___AE'/><category scheme='http://www.blogger.com/atom/ns#' term='(((____Ressources'/><title type='text'>[APPLICATION INTERACTIVE]  Nuancier de couleurs</title><content type='html'>La théorie de la composition des couleurs et de leurs nuances grâce à un programme Flash qui s'appuie sur une base de données de tableaux que tout le monde peut enrichir.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.inthemod.com/inthemod.html"&gt;http://www.inthemod.com/inthemod.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explications:&lt;br /&gt;-Préalable : pour voir les photos en grand, cliquer dessus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Passer votre souris sur le mot MENU&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmS1dYT-ihI/AAAAAAAAAEA/7Gnyyzmyh9M/s1600-h/inthemod__1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360608972824807954" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 281px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmS1dYT-ihI/AAAAAAAAAEA/7Gnyyzmyh9M/s400/inthemod__1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Descendre l'arborescence (toujours avec survol de la souris)&lt;br /&gt;et cliquer sur le dernier élément choisi&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmS1dOsxApI/AAAAAAAAAD4/YZ_EYET7bCo/s1600-h/inthemod__2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360608970244424338" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 279px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmS1dOsxApI/AAAAAAAAAD4/YZ_EYET7bCo/s400/inthemod__2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cela permet d'afficher le tableau (ou l'image correspondante)&lt;br /&gt;On voit alors la palette de couleurs associée...&lt;br /&gt;Mais pas besoin de tout "pipetté" pour récupérer les info&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmS1dKQ2RqI/AAAAAAAAADw/9kIiU1zKD6M/s1600-h/inthemod__3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360608969053587106" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 277px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmS1dKQ2RqI/AAAAAAAAADw/9kIiU1zKD6M/s400/inthemod__3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cliquer sur Downloads - ;-) on peut récupérer la palette&lt;br /&gt;sous &lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Photoshop&lt;/span&gt;&lt;/strong&gt; mais aussi sous &lt;strong&gt;&lt;span style="color:#cc0000;"&gt;After Effects&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmS1c9oufvI/AAAAAAAAADo/PmxWh6KDdyU/s1600-h/inthemod__4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360608965664079602" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 283px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmS1c9oufvI/AAAAAAAAADo/PmxWh6KDdyU/s400/inthemod__4.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-5262281391367363666?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/5262281391367363666/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=5262281391367363666&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5262281391367363666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/5262281391367363666'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/application-interactive-nuancier-de.html' title='[APPLICATION INTERACTIVE]  Nuancier de couleurs'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hXt4gy805PA/SmS1dYT-ihI/AAAAAAAAAEA/7Gnyyzmyh9M/s72-c/inthemod__1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-491108877490985801</id><published>2009-07-20T06:01:00.000+02:00</published><updated>2009-07-20T06:02:11.779+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Paramétrage'/><title type='text'>Résolution problème d'affichage sous 3dsMax</title><content type='html'>&lt;div&gt;&lt;object width="480" height="369"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x9nkqj_3ds-max-affichage-probleme_creation&amp;related=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.dailymotion.com/swf/x9nkqj_3ds-max-affichage-probleme_creation&amp;related=0" type="application/x-shockwave-flash" width="480" height="369" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x9nkqj_3ds-max-affichage-probleme_creation"&gt;3ds max Affichage Probleme&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoy&amp;eacute; par &lt;a href="http://www.dailymotion.com/lordofwar95"&gt;lordofwar95&lt;/a&gt;. - &lt;a href="http://www.dailymotion.com/fr/channel/creation"&gt;Futurs lauréats du Sundance.&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-491108877490985801?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/491108877490985801/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=491108877490985801&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/491108877490985801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/491108877490985801'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/resolution-probleme-daffichage-sous.html' title='Résolution problème d&apos;affichage sous 3dsMax'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4846370114335002839</id><published>2009-07-20T05:50:00.003+02:00</published><updated>2009-07-20T05:56:05.604+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><title type='text'>[Mental Ray]  Glow  et les Photometrics</title><content type='html'>Benjamin Chauvet détaille l'utilisation du Glow&lt;br /&gt;et des lumières photométriques dans ces 2 tutoriels vidéos.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="310"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4763056&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4763056&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="310"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4763056"&gt;Tutorial - Glow et les Photometrics - 3ds Max &amp; Mental Ray - Partie 1&lt;/a&gt; from &lt;a href="http://vimeo.com/user1375853"&gt;VFX&amp;#039;N&amp;#039;3D&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Utilisation du Daylight, du mr Photographic Exposure Control, des midtones&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="310"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4765200&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4765200&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="310"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4765200"&gt;Tutorial - Glow et les Photometrics - 3ds Max &amp; Mental Ray - Partie 2 (fin)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1375853"&gt;VFX&amp;#039;N&amp;#039;3D&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4846370114335002839?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4846370114335002839/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4846370114335002839&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4846370114335002839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4846370114335002839'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/mental-ray-glow-et-les-photometrics.html' title='[Mental Ray]  Glow  et les Photometrics'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8839941192764607436</id><published>2009-07-19T16:42:00.000+02:00</published><updated>2009-07-19T16:48:43.570+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Particle Flow'/><title type='text'>[3dsMax 2010]  Vidéo sur operator PARTICLE PAINT</title><content type='html'>Une nouveauté dans Particle Flow de 3ds Max 2010 :&lt;br /&gt;l'operateur "Particle Paint"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Voici une vidéo le décrivant :&lt;br /&gt;&lt;a href="http://library.creativecow.net/articles/hurwicz_michael/particle_paint_helper.php"&gt;http://library.creativecow.net/articles/hurwicz_michael/particle_paint_helper.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;color:#ffffff;"&gt;ruben, holycause&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8839941192764607436?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8839941192764607436/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8839941192764607436&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8839941192764607436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8839941192764607436'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/3dsmax-2010-video-sur-operator-particle.html' title='[3dsMax 2010]  Vidéo sur operator PARTICLE PAINT'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6505167206787849977</id><published>2009-07-19T16:04:00.000+02:00</published><updated>2009-07-19T16:14:15.276+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Plugins tiers'/><title type='text'>FLATIRON -  Le render to texture ultime  ??</title><content type='html'>Faire un "Render To Texture" de tous les objets d'une scène - quel que soit le moteur&lt;br /&gt;de rendu (Mental Ray, VRay, Final Render, Brazil), c'est ce que promet le plug-in FLATIRON.&lt;br /&gt;&lt;br /&gt;ça a l'air très très bien.&lt;br /&gt;&lt;br /&gt;A essayer rapidement... version trial disponible&lt;br /&gt;&lt;a href="http://flatiron.3d-plugin.com/"&gt;http://flatiron.3d-plugin.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="560px" height="315px"&gt;&lt;br /&gt; &lt;param name="movie" value="http://flatiron.3d-plugin.com/wp-content/plugins/afc-flv-player/component.swf"/&gt;&lt;br /&gt; &lt;param name="quality" value="high"/&gt;&lt;br /&gt; &lt;param name="FlashVars" value="autoPlay=false&amp;autoBuffer=false&amp;flvPath=/wp-content/uploads/videos/flatiron_tutorial_01.flv&amp;flvImage=&amp;flvTitle=Flatiron Tutorial&amp;startFrame=1&amp;bgColor=0xFFFFFF&amp;fullScreen=true"/&gt;&lt;br /&gt; &lt;param name="allowFullScreen" value="true"/&gt;&lt;br /&gt; &lt;embed src="http://flatiron.3d-plugin.com/wp-content/plugins/afc-flv-player/component.swf" FlashVars="autoPlay=false&amp;autoBuffer=false&amp;flvPath=/wp-content/uploads/videos/flatiron_tutorial_01.flv&amp;flvImage=&amp;flvTitle=Flatiron Tutorial&amp;bgColor=0xFFFFFF&amp;fullScreen=true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="560px" height="315px" allowFullScreen="true"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6505167206787849977?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6505167206787849977/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6505167206787849977&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6505167206787849977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6505167206787849977'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/flatiron-le-render-to-texture-ultime.html' title='FLATIRON -  Le render to texture ultime  ??'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-2554646631098226111</id><published>2009-07-19T09:00:00.000+02:00</published><updated>2009-07-19T15:29:37.762+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Maxscript'/><title type='text'>MaxScript :  coder un plug-in</title><content type='html'>MaxScript est le langage de programmation de 3ds Max qui permet d'accèder à ses&lt;br /&gt;commandes internes par le biais d'une API (-Application -Programming -Interface)&lt;br /&gt;&lt;br /&gt;Les vidéos ci-dessous sont de Borislav 'Bobo' Petrov (le gourou du MaxScript)&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/61UXxvhZolI&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/61UXxvhZolI&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oEhjjIGvYEk&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/oEhjjIGvYEk&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8HxWZ4TWk_Y&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/8HxWZ4TWk_Y&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WL37bakWwAI&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/WL37bakWwAI&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/W1b9Zs2eYXs&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/W1b9Zs2eYXs&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZoJiPm-3tWg&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ZoJiPm-3tWg&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_GspSEHCn8U&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_GspSEHCn8U&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;span style="font-size:78%;color:#ffffff;"&gt;mots-clefs : programme, code, application, ruben, holycause&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-2554646631098226111?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/2554646631098226111/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=2554646631098226111&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2554646631098226111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/2554646631098226111'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/maxscript-coder-un-plug-in.html' title='MaxScript :  coder un plug-in'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-1954780982984190020</id><published>2009-07-19T08:40:00.001+02:00</published><updated>2009-07-19T09:11:41.834+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='|_SITES_de_RÉFERENCE_|'/><title type='text'>Les sites incontournables pour 3ds Max</title><content type='html'>Le camp de base :&lt;br /&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LA référence française:&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/"&gt;http://www.cgitrainer.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;et ses tutoriaux inédits et d'une qualité incroyable&lt;br /&gt;(vidéos et PDF) sont tous en français !! rédigés par&lt;br /&gt;l'expert AUTODESK européen (Jean-Yves Arboit)&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/index.php?option=com_wrapper&amp;amp;Itemid=32"&gt;http://www.cgitrainer.com/index.php?option=com_wrapper&amp;amp;Itemid=32&lt;/a&gt;&lt;br /&gt;-&lt;br /&gt;ci-dessous, les nouveautés de 3ds Max 2010 dans un PDF de 230 pages&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/ILLUS/TUTO/pdf/3dsMAX2010.pdf"&gt;http://www.cgitrainer.com/ILLUS/TUTO/pdf/3dsMAX2010.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-1954780982984190020?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/1954780982984190020/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=1954780982984190020&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1954780982984190020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/1954780982984190020'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/les-sites-incontournables-pour-3ds-max.html' title='Les sites incontournables pour 3ds Max'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4754589554305273535</id><published>2009-07-19T07:00:00.000+02:00</published><updated>2009-07-19T09:51:18.888+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><title type='text'>[DÉBUTANT]   Technique du  "BOX  MODELLING"</title><content type='html'>&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;La technique de modélisation dite de "BOX MODELLING" est la technique de choix&lt;br /&gt;pour créer des objets légers (c'est à dire ne comportant pas "trop" de polygones).&lt;br /&gt;&lt;br /&gt;Cette technique est surtout utilisée quand on veut exporter des objets vers des&lt;/div&gt;&lt;div align="justify"&gt;moteurs de jeux 3D temps réel&lt;br /&gt;&lt;br /&gt;Ce qui est important, c'est que l'on fait du "LOW-POLY", ce qu'on peut vérifier avec&lt;/div&gt;&lt;p&gt;la touche 7 sous 3ds Max. (indique le nombre de poly à l'écran)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CRÉATION D'UNE MAISON EN LOW-POLY&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toutes les vidéos ci-dessous sont de Michael Lively.&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5rf0caQaol8&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/5rf0caQaol8&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/twZGqvQu3jc&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/twZGqvQu3jc&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KR7P3tRL72U&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KR7P3tRL72U&amp;hl=fr&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="color:#ffffff;"&gt;mots-clefs : archi - architecture - maison - villa&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4754589554305273535?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4754589554305273535/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4754589554305273535&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4754589554305273535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4754589554305273535'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/technique-du-box-modelling.html' title='[DÉBUTANT]   Technique du  &quot;BOX  MODELLING&quot;'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4265383398836098602</id><published>2009-07-19T06:22:00.008+02:00</published><updated>2009-07-20T05:14:56.467+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Modélisation'/><title type='text'>[2010]  Utilisation de Graphite pour nettoyer un paysage</title><content type='html'>Ce paysage peut avoir été importé à partir d'un DEM (Digital Elevation Model) ou MNT en français (Modèle Numérique de Terrain)&lt;br /&gt;&lt;br /&gt;Les nouveaux outils de 3dsMax 2010 permettent de récuperer plus facilement&lt;br /&gt;la topologie.&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/R8-2PRVM0mg&amp;amp;hl=fr&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/R8-2PRVM0mg&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;utilisation de :&lt;br /&gt;- xview&lt;br /&gt;- view open edges&lt;br /&gt;&lt;br /&gt;puis de&lt;br /&gt;- Freeform&lt;br /&gt;- Step build&lt;br /&gt;- On Surface&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Explications détaillées du maniement des outils :&lt;br /&gt;page 164 à 172 du PDF de Jean-Yves Arboit sur 3ds Max 2010:&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/ILLUS/TUTO/pdf/3dsMAX2010.pdf"&gt;http://www.cgitrainer.com/ILLUS/TUTO/pdf/3dsMAX2010.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;et plus précisèment page 169 ci-dessous&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_hXt4gy805PA/SmPdSM_98lI/AAAAAAAAADQ/4EzAdN8e_8c/s1600-h/p169.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360371286297932370" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 379px" alt="" src="http://3.bp.blogspot.com/_hXt4gy805PA/SmPdSM_98lI/AAAAAAAAADQ/4EzAdN8e_8c/s400/p169.png" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;ce qui correspond à ce qui est fait dans la vidéo&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmPfzD7bhmI/AAAAAAAAADg/IhVce-IWfII/s1600-h/img_provenant_video.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360374049821918818" style="WIDTH: 398px; CURSOR: hand; HEIGHT: 519px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmPfzD7bhmI/AAAAAAAAADg/IhVce-IWfII/s400/img_provenant_video.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4265383398836098602?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4265383398836098602/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4265383398836098602&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4265383398836098602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4265383398836098602'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/2010-utilisation-de-graphite-pour.html' title='[2010]  Utilisation de Graphite pour nettoyer un paysage'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hXt4gy805PA/SmPdSM_98lI/AAAAAAAAADQ/4EzAdN8e_8c/s72-c/p169.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-110087094245968187</id><published>2009-07-18T18:45:00.000+02:00</published><updated>2009-07-19T15:47:29.687+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Analyse filmique'/><title type='text'>VIDÉO - comment a été créé une scène d'Ice Age 3</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmIGMhN-03I/AAAAAAAAACw/qsJcZ5xKrtg/s1600-h/day2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359853318669521778" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 266px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmIGMhN-03I/AAAAAAAAACw/qsJcZ5xKrtg/s400/day2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmIGUed4SkI/AAAAAAAAAC4/iOXwCFm-BrA/s1600-h/day9.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359853455369849410" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 266px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmIGUed4SkI/AAAAAAAAAC4/iOXwCFm-BrA/s400/day9.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmH8jgDk-jI/AAAAAAAAACI/gvPpGyOXR7E/s1600-h/mordus_anim__ice_age3.jpg"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmIGfxKGzfI/AAAAAAAAADA/pmAFvTPyczs/s1600-h/day30.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359853649365749234" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 266px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmIGfxKGzfI/AAAAAAAAADA/pmAFvTPyczs/s400/day30.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmIG3qtV6XI/AAAAAAAAADI/Y4c_1Uu4WOY/s1600-h/dayFINAL.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359854059951352178" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 266px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmIG3qtV6XI/AAAAAAAAADI/Y4c_1Uu4WOY/s400/dayFINAL.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Progression, étape par étape, des passes d'animations pour arriver&lt;br /&gt;à la scène finale (33 jours pour 12 secondes d'animation)&lt;br /&gt;&lt;br /&gt;A voir ci-dessous (attention, téléchargement assez long 4 mn max)&lt;br /&gt;&lt;br /&gt;(pour voir la progression du téléchargement, faire un clic-droit sur le lien ci-dessous&lt;br /&gt;et choisir "Enregistrer la cible sous..." )&lt;br /&gt;&lt;a href="http://www.jaganimations.com/EvolutionReel.mov"&gt;http://www.jaganimations.com/EvolutionReel.mov&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;span style="font-size:78%;color:#ffffff;"&gt;loran, grifdm, cyrill&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-110087094245968187?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/110087094245968187/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=110087094245968187&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/110087094245968187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/110087094245968187'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/fans-danimation-comment-ete-cree-une.html' title='VIDÉO - comment a été créé une scène d&apos;Ice Age 3'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hXt4gy805PA/SmIGMhN-03I/AAAAAAAAACw/qsJcZ5xKrtg/s72-c/day2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8987746756444625903</id><published>2009-07-18T18:21:00.001+02:00</published><updated>2009-07-18T18:23:48.048+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><title type='text'>Final Gather Map dans 3ds Max 2010</title><content type='html'>&lt;u&gt;&lt;strong&gt;Mental Ray et Final Gather Map dans 3ds Max 2010.&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Avec 3ds Max 2010, l'effort a été porté sur la réduction des scintillements&lt;br /&gt;(flickering) dans les animations créées avec Mental Ray, tout spécialement&lt;br /&gt;avec des objets eux-mêmes animés à l'intérieur de scènes animés.&lt;br /&gt;(c'est plus clair quand on visionne la vidéo :-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Hssapamb9fw&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Hssapamb9fw&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8987746756444625903?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8987746756444625903/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8987746756444625903&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8987746756444625903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8987746756444625903'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/final-gather-map-dans-3ds-max-2010.html' title='Final Gather Map dans 3ds Max 2010'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-736941423337557506</id><published>2009-07-18T17:51:00.000+02:00</published><updated>2009-07-18T17:55:31.430+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Materials'/><title type='text'>Mental Ray et les matériaux Arch &amp; Design</title><content type='html'>Tutoriels vidéos de Bebenc &lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="320"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3595981&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3595981&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/3595981"&gt;Tuto Mental Ray - Arch&amp;Design - 3DS Max - Partie 01&lt;/a&gt; from &lt;a href="http://vimeo.com/user1375853"&gt;VFX&amp;#039;N&amp;#039;3D&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Suite&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="310"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3596361&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3596361&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="310"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/3596361"&gt;Tuto Mental Ray - Arch&amp;Design - 3DS Max - Partie 02&lt;/a&gt; from &lt;a href="http://vimeo.com/user1375853"&gt;VFX&amp;#039;N&amp;#039;3D&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-736941423337557506?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/736941423337557506/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=736941423337557506&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/736941423337557506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/736941423337557506'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/mental-ray-et-les-materiaux-arch-design.html' title='Mental Ray et les matériaux Arch &amp; Design'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-4819877833913134258</id><published>2009-07-18T17:09:00.000+02:00</published><updated>2009-07-18T18:21:32.477+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='___Mudbox'/><title type='text'>Connexion Mudbox &lt;=&gt;  3ds Max 2010</title><content type='html'>Louis Marcoux (expert Autodesk) présente, à travers ces 3 tutoriels vidéos  &lt;br /&gt;-et en français-  les principales fonctionnalités de ce ZBrush-like. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1/5 - Autodesk Mudbox French Tutorial by Louis Marcoux&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jTnnstJ27yA&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jTnnstJ27yA&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2/5 - Autodesk Mudbox French Tutorial by Louis Marcoux&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xqRoTrf8aoo&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xqRoTrf8aoo&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3/5 - Autodesk Mudbox French Tutorial by Louis Marcoux&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ci-dessous, import/export de la normal map vers 3ds Max 2010&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/X1NZfXQw6Hc&amp;hl=fr&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/X1NZfXQw6Hc&amp;hl=fr&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-4819877833913134258?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/4819877833913134258/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=4819877833913134258&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4819877833913134258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/4819877833913134258'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/connexion-mudbox-3ds-max-2010.html' title='Connexion Mudbox &lt;=&gt;  3ds Max 2010'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-483876832713107269</id><published>2009-07-18T11:02:00.000+02:00</published><updated>2009-07-18T11:12:31.464+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='----||---- Plugins tiers'/><title type='text'>Plug-in Greeble</title><content type='html'>GREEBLE est surtout connu pour la création de cités futuristes&lt;br /&gt;&lt;br /&gt;_________________________________________________&lt;br /&gt;&lt;br /&gt;Télécharger GREEBLE ici (toutes versions)&lt;br /&gt;&lt;a href="http://max.klanky.com/"&gt;http://max.klanky.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;_________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;et voici quelques images -&lt;br /&gt;que l'on peut retrouver sur&lt;br /&gt;&lt;a href="http://www.greeblelicious.com/"&gt;http://www.greeblelicious.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmGRPbRUgKI/AAAAAAAAABs/NQnFzlw2FvM/s1600-h/normal_Greeble_skyline.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359724725752070306" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 185px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmGRPbRUgKI/AAAAAAAAABs/NQnFzlw2FvM/s400/normal_Greeble_skyline.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_hXt4gy805PA/SmGRPqQaWvI/AAAAAAAAAB0/BaAJSpk7irA/s1600-h/normal_bulbs.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359724729774791410" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 228px" alt="" src="http://4.bp.blogspot.com/_hXt4gy805PA/SmGRPqQaWvI/AAAAAAAAAB0/BaAJSpk7irA/s400/normal_bulbs.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_hXt4gy805PA/SmGRPzMm0nI/AAAAAAAAAB8/YMBJprl0Cr4/s1600-h/normal_4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359724732174750322" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 300px" alt="" src="http://1.bp.blogspot.com/_hXt4gy805PA/SmGRPzMm0nI/AAAAAAAAAB8/YMBJprl0Cr4/s400/normal_4.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-483876832713107269?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/483876832713107269/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=483876832713107269&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/483876832713107269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/483876832713107269'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/plug-in-greeble.html' title='Plug-in Greeble'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hXt4gy805PA/SmGRPbRUgKI/AAAAAAAAABs/NQnFzlw2FvM/s72-c/normal_Greeble_skyline.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-6899043208823175081</id><published>2009-07-18T10:22:00.000+02:00</published><updated>2009-07-19T09:12:49.589+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsMax__Cameras'/><title type='text'>Camera mapping tutorial de Nicolas d'Haussy</title><content type='html'>&lt;span style="font-size:130%;color:#000000;"&gt;Camera mapping tutorial - Nicolas d'Haussy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;... ou comment donner l'illusion d'un mouvement de caméra 3D&lt;br /&gt;à partir d'une photographie fixe (2D donc)&lt;br /&gt;&lt;br /&gt;Cette vidéo ne comporte pas de son : c'est normal !&lt;br /&gt;&lt;br /&gt;C'est une technique de tracking, de "camera map" pour inclure&lt;br /&gt;un objet 3d dans un environnement&lt;br /&gt;&lt;br /&gt;Encore un étudiant du&lt;br /&gt;&lt;a href="http://www.cgitrainer.com/"&gt;http://www.cgitrainer.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="267" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2342442&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2342442&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="267"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://vimeo.com/2342442"&gt;3dstudiomax camera mapping tutorial - Nicolas d'Haussy&lt;/a&gt; from &lt;a href="http://vimeo.com/user694866"&gt;Nicolas dHaussy&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-6899043208823175081?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/6899043208823175081/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=6899043208823175081&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6899043208823175081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/6899043208823175081'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/camera-mapping-tutorial-de-nicolas.html' title='Camera mapping tutorial de Nicolas d&apos;Haussy'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-8150161212613811852</id><published>2009-07-18T09:32:00.000+02:00</published><updated>2009-07-19T09:52:17.994+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='(((____Ressources'/><title type='text'>3ds Max et livres spécialisés sur l'Architecture</title><content type='html'>Cliquer ci-dessous&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3dats.com/products.asp?ok=1"&gt;http://3dats.com/products.asp?ok=1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Au vu des PDF fournis en exemple, ces livres ont l'air vraiment&lt;br /&gt;bien faits, en particulier à partir des versions 2009 et 2010.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;3ds Max 2008 Architectural Visualization&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#006600;"&gt;&lt;span style="font-size:130%;"&gt;Beginner to Intermediate&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_hXt4gy805PA/SmF8NlQtVMI/AAAAAAAAABU/ykCMeXDc_XU/s1600-h/3ds_max_2008_beginner_to_intermediate.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359701604329936066" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 230px; CURSOR: hand; HEIGHT: 300px" alt="" src="http://3.bp.blogspot.com/_hXt4gy805PA/SmF8NlQtVMI/AAAAAAAAABU/ykCMeXDc_XU/s400/3ds_max_2008_beginner_to_intermediate.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="color:#006600;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="color:#006600;"&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#006600;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;3ds Max 2009 Architectural Visualization&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#006600;"&gt;Intermediate to Advanced&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_hXt4gy805PA/SmF89w0wL4I/AAAAAAAAABc/-X2uML7cMUI/s1600-h/max_10_book-2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359702432067628930" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 230px; CURSOR: hand; HEIGHT: 300px" alt="" src="http://3.bp.blogspot.com/_hXt4gy805PA/SmF89w0wL4I/AAAAAAAAABc/-X2uML7cMUI/s400/max_10_book-2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;3ds Max 2010 Architectural Visualization&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#006600;"&gt;Advanced to Expert&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hXt4gy805PA/SmF9ihrko_I/AAAAAAAAABk/M8IMiuX3cTw/s1600-h/3ds_max_2010_advanced_to_expert_cover_thumb.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5359703063657751538" style="WIDTH: 230px; CURSOR: hand; HEIGHT: 302px" alt="" src="http://2.bp.blogspot.com/_hXt4gy805PA/SmF9ihrko_I/AAAAAAAAABk/M8IMiuX3cTw/s400/3ds_max_2010_advanced_to_expert_cover_thumb.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#006600;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;color:#ffffff;"&gt;mots-clefs : archi - architecture - maison - villa - building - 3dats - livres&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-8150161212613811852?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/8150161212613811852/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=8150161212613811852&amp;isPopup=true' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8150161212613811852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/8150161212613811852'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/3ds-max-et-livres-specialises-sur.html' title='3ds Max et livres spécialisés sur l&apos;Architecture'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hXt4gy805PA/SmF8NlQtVMI/AAAAAAAAABU/ykCMeXDc_XU/s72-c/3ds_max_2008_beginner_to_intermediate.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7501008751875185064.post-328766878039584454</id><published>2009-07-18T04:50:00.004+02:00</published><updated>2009-07-27T09:54:03.139+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='**   CAT'/><title type='text'>initialisation des rubriques SUITE</title><content type='html'>initialisation des rubriques SUITE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7501008751875185064-328766878039584454?l=inside3dsmax.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://inside3dsmax.blogspot.com/feeds/328766878039584454/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7501008751875185064&amp;postID=328766878039584454&amp;isPopup=true' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/328766878039584454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7501008751875185064/posts/default/328766878039584454'/><link rel='alternate' type='text/html' href='http://inside3dsmax.blogspot.com/2009/07/initialisation-des-rubriques-suite.html' title='initialisation des rubriques SUITE'/><author><name>af</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' 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